A few years ago I wrote a 10 minute play with Chris from my old improv group that The Dare Project in NYC was kind enough to produce. Our play was about a video game character who is sick of being the unappreciated villain, so she decides to go “game jumping” in order to become a hero. Because it was a 10 minute play, we set our play primarily in a group therapy session where she is talked back to her senses by other video game baddies.
While writing it, we explored about how fun it would be to bust her free, to expand her journey out into other game worlds, but the 10 minute limit kept us on target for a tidy finish. I bring this up because Disney is releasing this: